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Interactive Haiku | Enjoy 4 Very, Very Short Interactive Explorations

Interactive Haiku | Enjoy 4 Very, Very Short Interactive Explorations

Interactive Haiku | Enjoy 4 Very, Very Short Interactive Explorations

Designed to surprise, move, and inspire thought, Interactive Haiku will be released throughout the month of April, with 4 stories launching today. The project will also be featured at this year’s Tribeca Film Festival, as part of Tribeca Film Institute Interactive’s “Interactive Playground.”

Recently, the NFB and ARTE asked creators to experiment a new kind of short interactive work: the very short form, or digital equivalent of the haiku. The 12 winning proposals come from 6 different countries and were selected out of 162 submissions from 20 nations.

The projects are accessible online or via tablets.

All of the interactive haiku follow 10 creative rules. These include: a 60-second time limit; being accessible to an international audience, and creating an experience that nudges us to see the world differently.

Discover the first 4 of these bite-sized, mind-jolting experiences below, along with some creative footnoting, courtesy of their vanguard creators.

Don’t want to miss a haiku? Subscribe to receive an e-mail notification (top left corner)! A new haiku will be released every Monday and Thursday of April (except for Easter Monday.)

Cat’s Cradle

by Thibaut Duverneix, David Drury, Jean-Maxime Couillard, Gentilhomme (Canada)

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A game of strings, frequencies, stars, and distances. Elegantly explore the theory of everything! (Experience Cat’s Cradle)

Who knew theoretical physics’ Superstring theory was such child’s play?!

“What is fascinating about [Superstring] theory is that it is extremely hard to prove – it forces mathematics and physics to work in an imaginary and deeply complex sandbox. The theory and its implications give rise to a wealth of poetic, even romantic, imagery, which is where our treatment begins.

In our interactive haiku, we propose a novel conception of this topic, treating it metaphorically with one of the most playful, simple and naive of childhood games: cat’s cradle.”

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Speech Success

by Roc Albalat, Pau Artigas, Jorge Caballero and Marcel Pié (Spain)

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The crowd is huge, tightly packed, and merciless. All eyes are on you. Will you be cheered… or will you flame out? (Experience Speech Success)

“If the haiku is based on the poet’s amazement at the sight of nature, here we look at certain attitudes toward technology – our present environment.

[Our haiku] gives a parodic representation of online social relationships. The Internet works as a public screen through which we try to break our isolation and be recognized. Often, our public shows of vanity don’t find targets: that’s why we have created a virtual public. We’ve programmed this audience to react to mood: the spectators’ reaction varies according to the speaker’s emotional intensity. The aim is to be ironic about our attempts to be heard on the network: finally you find somebody on the other side of the screen that listens and understands you –  for 60 full seconds.”

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Life is Short

by Florian Veltman and Baptiste Portefaix (France)

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From first to last words, everything goes by too fast. Relive the key moments of your life in a few seconds. (Experience Life is Short)

“As time goes by, our lives begin to appear shorter and shorter. And yet, we rarely take the time to stop and contemplate everything we’ve lived through and are still experiencing in the moment. Our haiku offers a quick opportunity to stop and reflect on time, memory, and our own inexorable demise. But pay attention! Life is Short can be only be enjoyed once – like life itself.”

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Music is the Key of Life

by Theodor Twetman and Viktor Lanneld (Sweden)

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Everyday objects possess an innate melody. Scan the barcodes of the objects around you and let the music play! (Experience Music is the Key of Life)

“Our haiku takes something ever-present but seldom noticed – the barcode – and makes it the star of the show. Relying on the camera, a tool seldom used in web applications, it brings interactivity beyond what’s on the screen, forcing the user to interact with physical objects that aren’t usually perceived as valuable or interesting.

In normal life, the barcode announces its presence with a simple beep noise when scanned at the supermarket. With our haiku, each code is given the opportunity to be noticed for its uniqueness, perhaps helping people notice and appreciate their beauty and the hard work they do.”

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  1. Potentially a very interesting site, but confusing and not that user friendly. My interest in haiku attracted me here, but I grew tired of pulling zippers, and didn’t see the point, no matter how attractive the page was. The connection to haiku was tenuous at best unless I missed something.

    — Marco Fraticelli,

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